for details see https://bugs.winehq.org/show_bug.cgi?id=56065
This change adds an implementation of Win32 API function GetAnycastIpAddressTable() that is used by Adoptium OpenJDK 21 and later to initialize Secure Random Generator. This implementation does not return real information, it just says "no entries found".
--
v6: iphlpapi: fix compilation on linux.
https://gitlab.winehq.org/wine/wine/-/merge_requests/4940
I should've pushed this shortly after the workaround for the WineD3D
WoW64 graphics corruption got upstreamed (which I discovered when
messing around) but never got around to MR anything in Wine.
The copies of mapped buffers introduce significant performance overhead
(I'll add a FIXME so that people don't get surprised when their old games
run like a slideshow like for example NFS Most Wanted).
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/4513
for details see https://bugs.winehq.org/show_bug.cgi?id=56065
This change adds an implementation of Win32 API function GetAnycastIpAddressTable() that is used by Adoptium OpenJDK 21 and later to initialize Secure Random Generator. This implementation does not return real information, it just says "no entries found".
--
v5: iphlpapi: add stub for GetAnycastIpAddressTable().
https://gitlab.winehq.org/wine/wine/-/merge_requests/4940
for details see https://bugs.winehq.org/show_bug.cgi?id=56065
This change adds an implementation of Win32 API function GetAnycastIpAddressTable() that is used by Adoptium OpenJDK 21 and later to initialize Secure Random Generator. This implementation does not return real information, it just says "no entries found".
--
v4: iphlpapi: add stub for GetAnycastIpAddressTable().
https://gitlab.winehq.org/wine/wine/-/merge_requests/4940
--
v5: vkd3d-shader/dxil: Implement DX intrinsic SplitDouble.
tests/shader-runner: Add an asuint() test to the 64-bit cast tests.
tests/shader-runner: Support testing for integer pixel data.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/589