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v13: dmime: Semi-support creating an audio path from config.
dmime: IDirectMusicPerformance::CreateAudioPath should fail when config is NULL.
dmime: Parse AudioPathConfig
https://gitlab.winehq.org/wine/wine/-/merge_requests/4852
This series begins the process of moving GL format detection code to a separate
file, for reasons described in 1/6 and [1].
Still, if this is deemed undesirable or not worthwhile, I don't particularly
mind dropping this and/or further refactoring work. At this point my initial
goal, viz. to find all of the code in wined3d that implicitly assumes it's
running under the GL backend, has basically been accomplished.
[1] https://gitlab.winehq.org/wine/wine/-/merge_requests/3238
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4858