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v4: vkd3d-shader/tpf: Validate sysvals in index range declarations.
vkd3d-shader: Make the control point count the outer dimension of I/O arrays.
tests: Test punned array access in patch constant functions.
vkd3d-shader/ir: Expand index range write masks to cover all element masks.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/537
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v3: winex11: Update Virtual Desktop fullscreen WM state after setting window pos.
winex11: Set MWM_FUNC_RESIZE for fullscreen desktop windows.
Revert "winex11: Use the correct root window for virtual desktops."
https://gitlab.winehq.org/wine/wine/-/merge_requests/4810
Capability Geometry allows to use the Layer builtin in geometry shaders.
For vertex shaders ShaderLayer should be used, but it's only available
starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used instead
with extension SPV_EXT_shader_viewport_index_layer.
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v3: vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration ViewportIndex.
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/546