Otherwise the first rule wins and bison / bison -d output differs and
causes reproducibility issues as during parallel either .h or .c rule
could be called first.
Reported-By: Bernhard Wiedemann <bwiedemann(a)suse.de>
Signed-off-by: Marcus Meissner <marcus(a)jet.franken.de>
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4035
I probably need to revise this but there are a few design decisions which may invite comment.
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v2: vkd3d-shader/dxil: Handle the DXIL SWITCH instruction.
vkd3d-shader: Rename shader_instruction_array_add_icb() to shader_instruction_array_add_opaque_param().
vkd3d-shader/dxil: Handle the DXIL PHI instruction.
vkd3d-shader/dxil: Handle the DXIL BR instruction conditional variant.
vkd3d-shader/dxil: Handle the DXIL BR instruction unconditional variant.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/491