@huw I had a look at the output of the failure from MR #3423, but I can't see why it is trying to use `-lpcsclite`. Rhe configure check for it fails, but the one for PCSC.framework succeeds, so it should be using that. I'll try to look further.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/3389#note_40620
It looks like this is breaking `build-mac` on gitlab.
```
ld: library not found for -lpcsclite
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [dlls/winscard/winscard.so] Error 1
```
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/3389#note_40617
Some applications (e.g. UE4) requires
the DriverVersion string in the registry.
The string is taken from `dlls/wbemprox/builtin.c`
--
v4: win32u: Add DriverVersion string for GPUs to registry
https://gitlab.winehq.org/wine/wine/-/merge_requests/3104