This adds a new `wine/ime.h` header, to share the `IMEPRIVATE` structure between `imm32`, `winex11` and `winemac`. This structure will be internal to `imm32` ultimately, but I intend to keep the header to define a new internal interface for driver to call back into `imm32` (through the UI window), and for a new interface to call from `imm32` into host IME implemented by the drivers.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/2598
This series aims to improve GPU-side performance by avoiding VK_IMAGE_LAYOUT_GENERAL for textures that are used as render target and shader resource view. To do so, we have to transition them between VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL and VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL depending on use (and likewise for depth stencils).
It improves performance of Rocket League from 80 fps to 100 fps in a GPU limited configuration on my Radeon Polaris GPU.
This MR is marked as draft for now because I am not convinced by patch 3 yet. For actual submission I think I'll create separate MRs for patches 1-3 and 4-8.
Patch 2 introduces a validation layer error in the d3d11 tests that gets fixed in patch 3. No new test failures are introduced, although none of the existing ones are fixed either.
--
v2: wined3d: Fall back to general layout if necessary.
wined3d: Avoid VK_IMAGE_LAYOUT_GENERAL.
wined3d: Sync depth stencils to both early and late depth test.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2455