This fixes a misbehaving proton game that sets MF_XVP_PLAYBACK_MODE.
MF_XVP_PLAYBACK_MODE isn't mentioned in microsoft docs, but it's explained and used in the MIT-licensed [Windows-classic-samples](https://github.com/microsoft/Windows-classic-sampl…
Not sure if mfplat is the right place to add the tests for this since the code is in winegstreamer, but it's very similar to the existing mfplat tests and the test does not interface with winegstreamer directly.
It should be noted that on …
[View More]windows, ProcessOutput errors out if we provide a pSample with MF_XVP_PLAYBACK_MODE unset, wine simply ignores it.
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v4: winegstreamer: Allow caller to allocate samples in MF_XVP_PLAYBACK_MODE.
mfplat/tests: Add test for MF_XVP_PLAYBACK_MODE.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7796
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This fixes a misbehaving proton game that sets MF_XVP_PLAYBACK_MODE.
MF_XVP_PLAYBACK_MODE isn't mentioned in microsoft docs, but it's explained and used in the MIT-licensed [Windows-classic-samples](https://github.com/microsoft/Windows-classic-sampl…
Not sure if mfplat is the right place to add the tests for this since the code is in winegstreamer, but it's very similar to the existing mfplat tests and the test does not interface with winegstreamer directly.
It should be noted that on …
[View More]windows, ProcessOutput errors out if we provide a pSample with MF_XVP_PLAYBACK_MODE unset, wine simply ignores it.
--
v3: winegstreamer: Allow caller to allocate samples in MF_XVP_PLAYBACK_MODE.
mfplat/tests: Add test for MF_XVP_PLAYBACK_MODE.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7796
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Not checking nice_limit here can result in some calls to setpriority()
succeeding while others fail, which can result in relative priorities
being incorrect. For example, buffer underflows can occur in
winepulse.drv because the priority is too low in pulse_timer_loop().
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v2: server: Do not call setpriority() if it cannot be used safely.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7809
This is similar to 1529ab0ac7a3591cad301d7b3cbb0a7d85377f3e.
DOOM (379720) doesn't change back to the original resolution when entering windowed mode from
non-native fullscreen mode on the secondary monitor. So after that, the raw and effective monitor
DPI differs when emulate_modeset is on, and Wine needs to scale the game window according to DPI.
Wine's built-in title bar is drawn using NtGdiGradientFill() in draw_caption_bar(). On Linux,
NtGdiGradientFill() eventually calls …
[View More]xrenderdrv_GradientFill(). However, the lp_to_dp() in
winex11.drv doesn't map coordinates to raw monitor DPI. So the title bar drawn in this case is too
small and looks corrupted.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/7814
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Not checking nice_limit here can result in some calls to setpriority()
succeeding while others fail, which can result in relative priorities
being incorrect. For example, buffer underflows can occur in
winepulse.drv because the priority is too low in pulse_timer_loop().
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/7809
If CompStrAttr and CompStrClause are properly configured, Japanese input
will be more comfortable.
Inspired by cursor_begin and cursor_end from Wayland zwp_text_input_v3
preedit_string, I extended the cursor_pos concept as follows:
cursor_pos = MAKELONG( cursor_begin, cursor_end );
ime_to_tascii_ex() uses this to construct CompStrAttr, CompStrClause.
MS Windows native CompStrAttr, CompStrClause is a bit more complicated
than this, but the concept is useful enough.
It requires additional …
[View More]implementation in the Wine ime_ui_window proc and
richedit control. However, it is useful for applications that inline ime
composition string.
This can be tested with MS Office Word, Excel. LANG=ja_JP.UTF-8 wine EXCEL.EXE
Test key sequences:
- “n-i-h-o-n-g-o-n-o-m-o-j-i-d-e-s-u-.-SPACE”.
- And, RIGHT, LEFT, Shift+LEFT, Shift+RIGHT, SPACE, UP, DOWN, ESC, etc.
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v2: winex11: Update only when caret pos changed in xic_preedit_caret.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7812
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