This tests that the resolution should be quick enough to not trigger an Unreal Engine race condition. This also checks the determinism of the media source presentation descriptor stream ordering, as well as the stream selection updates when the media source is started.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2782
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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v5: tests: Add RWBuffer writing test.
tests: Add support for UAV buffers in Vulkan runner.
vkd3d-shader/hlsl: Improve UAV format type checking for buffer types.
vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
vkd3d-shader/hlsl: Add support for RWBuffer object.
vkd3d-shader: Fix dcl_uav_typed_* formatting.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/193