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v2: win32u: Read window dpi_context from the shared memory.
win32u: Pass id and offset separately to find_shared_session_object.
server: Move window dpi_context to the shared memory.
server: Allocate shared memory objects for windows.
server: Fix shared object offset when additional blocks are allocated.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8061
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v4: win32u: Drop now unused wglShareLists entry points.
opengl32: Implement wglShareLists by copying after recreation.
win32u: Drop now unused wglCopyContext entry points.
opengl32/tests: Add more tests with wglCopyContext after usage.
opengl32: Implement wglCopyContext with tracked attributes.
opengl32: Track a subset of the context attributes.
opengl32: Track current context attributes changes.
opengl32/tests: Test wglShareLists with modified contexts.
opengl32: Generate args loading / locking for wrapped functions.
opengl32: Use cached attributes to detect legacy contexts.
opengl32: Cache context creation attributes.
opengl32: Simplify wglMake(Context)Current control flow.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8148