Note for patch 7:
See https://docs.microsoft.com/en-us/windows/win32/api/d3d10/ns-d3d10-d3d10_map… :
> A block-compressed texture is encoded in 4x4 blocks (see virtual size vs physical size) ; therefore, RowPitch is the number of bytes in a block of 4x4 texels.
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v2: d3dx10: Return E_FAIL in D3DX10CreateEffectFromFile for NULL file name.
d3dx10: Support effect creation for compiled shader.
d3dx10: Introduce create_effect().
d3dx10/tests: Add tests for D3DX10CreateEffectFromResource.
d3dx10/tests: Add tests for D3DX10CreateEffectFromFile.
d3dx10/tests: Add tests for D3DX10CreateEffectFromMemory.
https://gitlab.winehq.org/wine/wine/-/merge_requests/697
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v2: mf: Initialize output media types when binding session output nodes.
mf/tests: Test that IMFMediaSession_SetTopology should set media types.
mf/tests: Test some IMFMediaSession_SetTopology error cases.
mf/tests: Add helpers to wait and check media session events.
mf/tests: Allocate test callbacks dynamically and check refcounts.
mf/tests: Keep a presentation descriptor in the test source.
mf/tests: Move and split some helper code around.
https://gitlab.winehq.org/wine/wine/-/merge_requests/711