On my Steam Deck, this reduces the time it takes to initialize the wg_parser radically (by around 1 second). This helps in the game WILD HEARTS, which doesn't present while loading help videos during gameplay, causing large stutters.
Because GStreamer can randomly access the file with no known pattern on our side, I opted to implement this by buffering 4 chunks so that interleaved reads to different areas of the file don't cause us to discard and reload cached data more than we need to.
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v5: winegstreamer: Cache wg_parser input data.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2390
In the current implementation, the main UI will be blocked
after the uninstaller is launched. Put the uninstall process
in a thread to avoid that, and popup a message while trying
to launch multiple uninstallers.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2571
Based on !2524.
This adds the remaining stubs needed for Crazy Machines 3 to work and decode preview images correctly in online mode.
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v7: msvcr100: Use Context blocking functions in reader_writer_lock class.
msvcr100: Add ExternalContextBase::Unblock implementation.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1979
Based on !2524.
This adds the remaining stubs needed for Crazy Machines 3 to work and decode preview images correctly in online mode.
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v6: msvcr100: Use Context blocking functions in reader_writer_lock class.
msvcr100: Add ExternalContextBase::Unblock implementation.
msvcr100: Add ExternalContextBase::IsSynchronouslyBlocked() implementation.
msvcr100: Add ExternalContextBase::Block() implementation.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1979
The app I'm considering opens a video_processor on its own, with
a NV12 format on input and a ARGB32 format on output.
Tested on Windows: the samples are flipped vertically. While Wine
keeps them untouched.
So added a videoflip in the video processor to be activated when needed.
Current activation is based on RGB vs non RGB input/output formats.
Set as draft as if somehow related to MR!2159.
Comments welcomed.
Signed-off-by: Eric Pouech <epouech(a)codeweavers.com>
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v7: winegstreamer: In video_processor, activate a videoflip converter.
mf/tests: Add tests about (negative) stride handling.
https://gitlab.winehq.org/wine/wine/-/merge_requests/2471