To simplify SM 6 support, insert a control point id relative address where needed, and declare control point phase inputs where missing.
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v6: vkd3d-shader/ir: Insert hull shader control point input declarations if no control point phase is defined.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/141
The D3D12 spec guarantees that lists submitted in ExecuteCommandLists()
will complete execution before any subsequent commands begin execution.
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.
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https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/146
> The patch may fix an application, but that doesn't mean it's correct.
Yeah, I know that.
The problem is my test isn't just add an interface function to the existing interface, I need to add a new interface without 'implicit_handle'. I need to understand all the server test code of rpcrt4 and insert my interface in a correct place, and start the server and client at a right time. It's too hard, Visual Studio did this for me automatically.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2305#note_29694