This draft is for tracking Wine Gecko 2.47.4. I tagged rc1 release and uploaded builds and this MR makes use of it.
What's new in this release:
- Gitlab CI integration. Official binaries are build by Gitlab now.
- Improved window messages handling for FFXIV.
- New DOM API and CSS extensions for better IE compatibility mode support.
- Compatibility fixes.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/2569
Support manually packing constant buffer elements through the `packoffset(·)` syntax.
Support not included yet for simultaneously having semantics, `register(·)`, and `packoffset(·)`, for abnormalities such as:
```hlsl
Texture2D tex;
cbuffer buff
{
float4 a : packoffset(c0);
sampler sam : packoffset(c0) : register(s1) : SEMANTIC;
}
float4 main() : sv_target
{
return tex.Sample(sam, float2(0, 0)) + a;
}
```
but this motivated the addition of the `hlsl_ir_var.offset_reservation` field instead of reusing `hlsl_ir_var.reg_reservation`.
--
v6: vkd3d-shader/hlsl: Consider register() as manual packing for resource fields.
tests: Test packoffset() with resources inside cbuffers.
vkd3d-shader/hlsl: Ignore packoffset() contents for SM1.
vkd3d-shader/hlsl: Don't allow manual and automatic cbuffer offset packing.
vkd3d-shader/hlsl: Detect overlaps in cbuffer offsets.
vkd3d-shader/hlsl: Support packoffset().
vkd3d-shader/hlsl: Parse packoffset().
vkd3d-shader/hlsl: Rename struct hlsl_reg_reservation fields.
tests: Test packoffset().
tests: Test cbuffer element offsets.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106