Previously, depending on how the sin() was calculated, we could get a
small number or exactly 0, which unfortunately can be pretty far
between in terms of ULPs. We don't really want to test edge-case
accuracy with trig functions in the first place, so just nudge the
angle away from exact values.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/8263
comctl32/treeview: Return from TREEVIEW_LButtonDown when the treeview handle is invalid.
LButtonDown should return when the treeview handle is invalid (e.g. destroyed) after NM_CLICK to prevent further message processing.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=58211
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v2: comctl32/treeview: Return from TREEVIEW_LButtonDown when the treeview handle is invalid.
https://gitlab.winehq.org/wine/wine/-/merge_requests/8258
For React Native. React Native applications use HLSL shader linking extensively. Obviously, these two functions are not enough because they are just stubs. But I think it's good to get them in the tree so they don't get lost. Currently, React Native applications need to rely on the bundled native d3dcompiler.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/8245
The source rect is set to be 2x2, and sizeof(pixdata) is used as the row pitch. Which means the
second row is located beyond the end of pixdata.
Tests added back in be8afaff686e, commit message doesn't seem to indicate this was trying to test
out-of-bound read. So use the correct row pitch here.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/8215