Huw Davies (@huw) commented about programs/rpcss/rpcss_main.c:
> return S_OK;
> }
>
> +/* Generates a new OXID suitable for use by an apartment.
> + * Each call to this function returns a distinct OXID.
> + * This function should not be invoked directly - use rpcss_get_new_apartment_oxid
> + * instead. */
> +HRESULT __cdecl irpcss_get_new_apartment_oxid(handle_t h, OXID *oxid)
> +{
> + HRESULT status;
> + ULONG oxid_upper_bits;
> +
I think we can get rid of this blank line.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2059#note_22592
This series brings some improvements for debugging support
in the new wow64 environment:
- detects and adapt to the new environement
- fixes a couple of bugs appearing now
- adds a couple of tests
- extends winedbg to hide or display the modules when
multiple machines are used in the same process
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2078
Needed for Gungrave G.O.R.E. (besides some bits in raw AAC handling).
The game is fine with GetInputStatus always returning MFT_INPUT_STATUS_ACCEPT_DATA for both h264 and aac but I think it is better to be correct here.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/2080