This series solves https://bugs.winehq.org/show_bug.cgi?id=54250
The two first patches address proper loading of modules in dbghelp.
There are cases where the path sent in the dll load debug event isn't
the real path to the loaded module.
The two last patches are to expose the real path of the module for
integration in when winedbg acts as a proxy to gdb.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1913
This works fine with the new struct conversions, and is needed
for HDR with native Vulkan games such as Doom Eternal and games using
HDR with DXVK and VKD3D-Proton.
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v2: winevulkan: Enable VK_EXT_hdr_metadata.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1912