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v2: uiautomationcore: Add support for returning multiple HUIANODEs from UiaFind.
uiautomationcore: Store traverse_uia_node_tree() results in a dynamic array.
uiautomationcore: Add support for ExcludeRoot parameter in UiaFind.
uiautomationcore: Partially implement UiaFind.
uiautomationcore: Add UiaFind stub.
https://gitlab.winehq.org/wine/wine/-/merge_requests/1249
Just a few miscellaneous fixes I think are simple enough to make it into the next version.
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v2: vkd3d-shader/hlsl: Revert expr_compatible_data_types() args names to "t1" and "t2".
vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/48
> Why was this merged, knowing that it caused a significant performance drop across a wide range of games? Why was it necessary to not even wait for merge request 1324 to be finalized?
Because it's going in the right direction, it would be good to have in 8.0, and we don't want to merge it at the last minute. The performance fixes can be merged up until code freeze (or even after, depending on how intrusive they are).
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https://gitlab.winehq.org/wine/wine/-/merge_requests/1322#note_14030