On Wed Sep 25 10:48:29 2024 +0000, Aida Jonikienė wrote:
> Clipboard support is completely missing which was present on the
> downstream driver (and exposing multiple display modes too but that may
> be related to virtual display stuff)
Does resolution scaling still ignore aspect ratio for fullscreen games? That's one small bit that I noticed while testing the Wayland driver.
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/6560#note_83343
create_offscreen_window_surface() expects to borrow a reference from
*window_surface argument if it is not NULL.
Fixes: 8dd4b62e4c7 (win32u: Move offscreen window surface creation fallback., 2024-06-27)
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/6561
This will allow parsing and compiling shaders a bit later, which is useful for FFP. It will also help if we want to collect together shader initialization to go through a single entry point instead of six individual ones.
--
v2: wined3d: Merge the rest of pixel_shader_init() into shader_set_function().
wined3d: Merge the rest of vertex_shader_init() into shader_set_function().
https://gitlab.winehq.org/wine/wine/-/merge_requests/6556