Otherwise sending ^C to a running ARM64 process crashes it randomly.
Note that 0x110 is prev_frame, the field that immediately precedes
syscall_cfa.
Fixes: ca79629b3e436c8799281319dd313249bf05b9b5
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v2: ntdll: Fix syscall_cfa offset in user_mode_abort_thread for ARM64.
https://gitlab.winehq.org/wine/wine/-/merge_requests/7268
Otherwise sending ^C to a running ARM64 process crashes it randomly.
Note that 0x110 is prev_frame, the field that immediately precedes
syscall_cfa.
Fixes: ca79629b3e436c8799281319dd313249bf05b9b5
--
https://gitlab.winehq.org/wine/wine/-/merge_requests/7268
posix_fallocate() looks like a better fit when increasing allocation size but you'd need to check the file size first, which introduces a race condition. posix_fallocate() will also increase the file size if the file is truncated by another thread.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/7115#note_93690
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v2: wined3d: Remove FOGVERTEXMODE handling from find_ps_compile_args().
wined3d: Remove the redundant per_vertex_point_size from vs_compile_args.
wined3d: Do not toggle point sprite.
wined3d: Do not disable point sprite in wined3d_context_gl_apply_blit_state().
https://gitlab.winehq.org/wine/wine/-/merge_requests/7260