Succeeding tests are printed out because we use elapsed time for JUnit test reports timings. Color codes are added on Gitlab MR only. Both are currently counting toward the test output threshold and they cause some ws2_32 and ieframe test failures on Gitlab MR when the tests are still under the threshold otherwise, as the nightly tests success can attest.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/7384
Trivial, small set of cleanups patches to start with, non-controversial and NOP functionally speaking.
These are to help get the review process going in making ways towards the bar being lowered for contributing to the oleaut32 implementation.
Signed-off-by: Edward O'Callaghan <edward(a)antitrust.cc>
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https://gitlab.winehq.org/wine/wine/-/merge_requests/7375
Tidy Cauldron (2708320), a Unity game, uses EnumWindows() to find the first window in the current
thread and maximizes the window when changing to windowed mode. However, before this patch, the IME
UI window and the DXGI fallback device window are on top of the game window at creation and thus
they could get maximized instead. This causes the game window to lose focus and freeze.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/7381