Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.c:
return clone_loop(ctx, map, hlsl_ir_loop(instr));
case HLSL_IR_RESOURCE_LOAD:
return clone_resource_load(ctx, map, hlsl_ir_resource_load(instr));
case HLSL_IR_RESOURCE_STORE:
return clone_resource_store(ctx, map, hlsl_ir_resource_store(instr));
case HLSL_IR_STORE:
return clone_store(ctx, map, hlsl_ir_store(instr));
case HLSL_IR_SWIZZLE:
return clone_swizzle(ctx, map, hlsl_ir_swizzle(instr));
- }
- assert(0);
`vkd3d_unreachable()`