On Wed Jul 9 10:22:03 2025 +0000, Nikolay Sivov wrote:
Does that mean it gets different "raw" data when accessed directly e.g. mapped, but rendering is still same and correct? This todo means we are not really testing this format on Wine. I'm not sure we really need to compare full frame, same for existing rgb32frame.bmp resource. It should be enough to read back from output texture in a few locations, like d3d11/d2d tests do.
I changed it to convert back to `B8G8R8A8` via a shader, so it compares with the existing `rgb32frame.bmp`.
I'm not sure exactly what you intend with comparing a partial frame, since that check is tied up with the file dump. It can be refactored separately.