Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53671
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Unless the application sets something, we use WINED3D_MAX_CONSTANT_BUFFER_SIZE * sizeof(vec4).
https://registry.khronos.org/OpenGL-Refpages/gl4/html/glBindBufferRange.xhtm... says it is an error to set offset + size larger than the buffer size. I don't know why other drivers aren't rejecting our call.