Sorry for the bump, but wanted to be sure I was caught up after disappearing for a few months.
If I haven't missed anything, this feature is blocked on the following changes: - [ ] Replace sm4_register with vkd3d_shader_register - [ ] Finish transition from paths to offsets - [ ] Address consistency issues between offsets and _register_ offsets?
This is still our only blocker for native D3D11 support, and thanks to Recent Developments I should be able to start helping with HLSL and TPF features again soon!