Zebediah Figura (@zfigura) commented about include/wine/wined3d.h:
-#define WINED3D_NO_PRIMITIVE_RESTART 0x00000800 -#define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000 -#define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000 -#define WINED3D_NO_DRAW_INDIRECT 0x00004000 +#define WINED3D_PRESENT_CONVERSION 0x00000004 +#define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000008 +#define WINED3D_FOCUS_MESSAGES 0x00000010 +#define WINED3D_HANDLE_RESTORE 0x00000020 +#define WINED3D_PIXEL_CENTER_INTEGER 0x00000040 +#define WINED3D_LEGACY_FFP_LIGHTING 0x00000080 +#define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000100 +#define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000200 +#define WINED3D_NO_PRIMITIVE_RESTART 0x00000400 +#define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00000800 +#define WINED3D_NORMALIZED_DEPTH_BIAS 0x00001000 +#define WINED3D_NO_DRAW_INDIRECT 0x00002000
Given the number of times I've used git blame to look up the introduction or usage of our internal flags, I'm going to nitpick and ask that we not thrash the rest of the bitfield members just to keep this contiguous.