On Sun Feb 11 16:37:35 2024 +0000, Petrichor Park wrote:
What would make `vkd3d_string_buffer_printf` better? It looks like `hlsl_sprintf_alloc` just forwards to that inside and I don't see what I would be writing that would be better.
Because you can call `vkd3d_string_buffer_printf()` repeatedly on the same buffer, so you don't need a final `hlsl_sprintf_alloc()` just to stitch the two strings together.