Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
return VKD3D_ERROR_INVALID_SHADER; }
e->mask = vkd3d_write_mask_from_component_count(column_count) << index;
e->mask = vkd3d_write_mask_from_component_count(column_count); e->used_mask = e->mask;
e->mask <<= index;
Maybe this should make it easier to read? ```c e->used_mask = vkd3d_write_mask_from_component_count(column_count); e->mask = e->used_mask << index; ```