On Mon Jul 3 22:28:54 2023 +0000, Zebediah Figura wrote:
This commit moves the FBO status check before the glDrawBuffer() call. I'm not quite sure but reading through the definition of framebuffer completeness, I think it *does* indeed depend on the draw buffers? And since this function already does at least one thing not directly related to FBOs, should we move the glDrawBuffer calls here too?
You're correct WRT the FBO status check. I'll move the glDrawBuffer() calls into the function and see how that looks like.