Giovanni Mascellani (@giomasce) commented about tests/uav-load.shader_test:
+size (3, 1)
+0.1 0.1 0.1
+[uav 1] +format r32 float +size (1, 1)
+0.5
+[compute shader] +RWTexture2D<float> u, v;
- [numthreads(1, 1, 1)]
+void main() +{
- uint2 pos = uint2(0, 0);
I guess this line is useless?