From: Zebediah Figura zfigura@codeweavers.com
--- dlls/d3d11/tests/d3d11.c | 192 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 192 insertions(+)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 1f6b211f693..70a8ff1f683 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -34725,6 +34725,197 @@ static void test_rtv_depth_slice(void) release_test_context(&test_context); }
+static void test_vertex_formats(void) +{ + struct d3d11_test_context test_context; + ID3D11DeviceContext *context; + ID3D11RenderTargetView *rtv; + ID3D11Device *device; + ID3D11Texture2D *rt; + unsigned int i; + HRESULT hr; + + static const D3D11_TEXTURE2D_DESC rt_desc = + { + .Width = 4, + .Height = 4, + .MipLevels = 1, + .ArraySize = 1, + .Format = DXGI_FORMAT_R32G32B32A32_FLOAT, + .SampleDesc.Count = 1, + .Usage = D3D11_USAGE_DEFAULT, + .BindFlags = D3D11_BIND_RENDER_TARGET, + }; + + static const struct quad + { + struct vec2 position; + unsigned int color[4]; + } + quad[] = + { + {{-1.0f, -1.0f}, {0x87654321, 0x12345678, 0xcccccccc, 0xdeadbeef}}, + {{-1.0f, 1.0f}, {0x87654321, 0x12345678, 0xcccccccc, 0xdeadbeef}}, + {{ 1.0f, -1.0f}, {0x87654321, 0x12345678, 0xcccccccc, 0xdeadbeef}}, + {{ 1.0f, 1.0f}, {0x87654321, 0x12345678, 0xcccccccc, 0xdeadbeef}}, + }; + + static const unsigned int vs_code[] = + { +#if 0 + void main(inout float4 position : sv_position, inout float4 color : COLOR) + { + } +#endif + 0x43425844, 0xc2f6fe60, 0x8a304938, 0x14c1a190, 0xe6f3e35e, 0x00000001, 0x00000144, 0x00000003, + 0x0000002c, 0x00000080, 0x000000d4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, + 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000044, 0x00000000, 0x00000000, + 0x00000003, 0x00000001, 0x00000f0f, 0x705f7673, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, + 0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003, + 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f, + 0x705f7673, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x52444853, 0x00000068, 0x00010040, + 0x0000001a, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x001010f2, 0x00000001, 0x04000067, + 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x05000036, 0x001020f2, + 0x00000000, 0x00101e46, 0x00000000, 0x05000036, 0x001020f2, 0x00000001, 0x00101e46, 0x00000001, + 0x0100003e, + }; + + static const unsigned int ps_code[] = + { +#if 0 + float4 main(float4 position : sv_position, float4 color : COLOR) : sv_target + { + return color; + } +#endif + 0x43425844, 0xb9b047ca, 0x73193a19, 0xb9a919ed, 0x21c2ff5f, 0x00000001, 0x000000f4, 0x00000003, + 0x0000002c, 0x00000080, 0x000000b4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, + 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, + 0x00000003, 0x00000001, 0x00000f0f, 0x705f7673, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, + 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, + 0x00000000, 0x0000000f, 0x745f7673, 0x65677261, 0xabab0074, 0x52444853, 0x00000038, 0x00000040, + 0x0000000e, 0x03001062, 0x001010f2, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x05000036, + 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e, + }; + + static const struct vec4 white = {1.0f, 1.0f, 1.0f, 1.0f}; + + static const struct + { + DXGI_FORMAT format; + struct vec4 expect; + } + tests[] = + { + {DXGI_FORMAT_R32G32B32A32_FLOAT, {-1.72477726e-34, 5.69045661e-28, -1.07374176e+08, -6.25985340e+18}}, + {DXGI_FORMAT_R32G32B32_FLOAT, {-1.72477726e-34, 5.69045661e-28, -1.07374176e+08, 1.0}}, + {DXGI_FORMAT_R32G32_FLOAT, {-1.72477726e-34, 5.69045661e-28, 0.0, 1.0}}, + {DXGI_FORMAT_R32_FLOAT, {-1.72477726e-34, 0.0, 0.0, 1.0}}, + + {DXGI_FORMAT_R10G10B10A2_UNORM, { 7.82991230e-01, 3.28445762e-01, 1.15347020e-01, 6.66666666e-01}}, + + {DXGI_FORMAT_R11G11B10_FLOAT, { 1.89453125e-01, 1.30000000e+01, 3.81250000e+00, 1.0}}, + + {DXGI_FORMAT_R16G16B16A16_FLOAT, { 3.56445313e+00, -1.12831593e-04, 1.03500000e+02, 7.57217407e-04}}, + {DXGI_FORMAT_R16G16B16A16_UNORM, { 2.62226284e-01, 5.28892934e-01, 3.37773710e-01, 7.11070448e-02}}, + {DXGI_FORMAT_R16G16B16A16_SNORM, { 5.24460614e-01, -9.42258954e-01, 6.75557733e-01, 1.42216250e-01}}, + {DXGI_FORMAT_R16G16_FLOAT, { 3.56445313e+00, -1.12831593e-04, 0.0, 1.0}}, + {DXGI_FORMAT_R16G16_UNORM, { 2.62226284e-01, 5.28892934e-01, 0.0, 1.0}}, + {DXGI_FORMAT_R16G16_SNORM, { 5.24460614e-01, -9.42258954e-01, 0.0, 1.0}}, + {DXGI_FORMAT_R16_FLOAT, { 3.56445313e+00, 0.0, 0.0, 1.0}}, + {DXGI_FORMAT_R16_UNORM, { 2.62226284e-01, 0.0, 0.0, 1.0}}, + {DXGI_FORMAT_R16_SNORM, { 5.24460614e-01, 0.0, 0.0, 1.0}}, + + {DXGI_FORMAT_R8G8B8A8_UNORM, { 1.29411772e-01, 2.62745112e-01, 3.96078438e-01, 5.29411793e-01}}, + {DXGI_FORMAT_R8G8B8A8_SNORM, { 2.59842515e-01, 5.27559042e-01, 7.95275569e-01, -9.52755928e-01}}, + {DXGI_FORMAT_R8G8_UNORM, { 1.29411772e-01, 2.62745112e-01, 0.0, 1.0}}, + {DXGI_FORMAT_R8G8_SNORM, { 2.59842515e-01, 5.27559042e-01, 0.0, 1.0}}, + {DXGI_FORMAT_R8_UNORM, { 1.29411772e-01, 0.0, 0.0, 1.0}}, + {DXGI_FORMAT_R8_SNORM, { 2.59842515e-01, 0.0, 0.0, 1.0}}, + + {DXGI_FORMAT_B8G8R8A8_UNORM, { 3.96078438e-01, 2.62745112e-01, 1.29411772e-01, 5.29411793e-01}}, + {DXGI_FORMAT_B8G8R8X8_UNORM, { 3.96078438e-01, 2.62745112e-01, 1.29411772e-01, 1.0}}, + }; + + if (!init_test_context(&test_context, NULL)) + return; + device = test_context.device; + context = test_context.immediate_context; + + hr = ID3D11Device_CreateTexture2D(device, &rt_desc, NULL, &rt); + ok(hr == S_OK, "Got hr %#lx.\n", hr); + hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)rt, NULL, &rtv); + ok(hr == S_OK, "Got hr %#lx.\n", hr); + + hr = ID3D11Device_CreateVertexShader(device, vs_code, sizeof(vs_code), NULL, &test_context.vs); + ok(hr == S_OK, "Got hr %#lx.\n", hr); + + hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &test_context.ps); + ok(hr == S_OK, "Got hr %#lx.\n", hr); + + test_context.vb = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, sizeof(quad), quad); + + for (i = 0; i < ARRAY_SIZE(tests); ++i) + { + const D3D11_INPUT_ELEMENT_DESC layout_desc[] = + { + { + .SemanticName = "sv_position", + .SemanticIndex = 0, + .Format = DXGI_FORMAT_R32G32_FLOAT, + .InputSlot = 0, + .AlignedByteOffset = offsetof(struct quad, position), + .InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA, + }, + { + .SemanticName = "COLOR", + .SemanticIndex = 0, + .Format = tests[i].format, + .InputSlot = 0, + .AlignedByteOffset = offsetof(struct quad, color), + .InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA, + }, + }; + + static const unsigned int stride = sizeof(*quad); + static const unsigned int offset = 0; + ID3D11InputLayout *input_layout; + unsigned int format_support; + + hr = ID3D11Device_CheckFormatSupport(device, tests[i].format, &format_support); + ok(hr == S_OK || hr == E_FAIL, "Got hr %#lx.\n", hr); + + if (!(format_support & D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER)) + continue; + + winetest_push_context("Format %#x", tests[i].format); + + hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc), + vs_code, sizeof(vs_code), &input_layout); + ok(hr == S_OK, "Got hr %#lx.\n", hr); + + clear_rtv(context, rtv, &white); + ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rtv, NULL); + ID3D11DeviceContext_IASetInputLayout(context, input_layout); + ID3D11DeviceContext_IASetPrimitiveTopology(context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + ID3D11DeviceContext_IASetVertexBuffers(context, 0, 1, &test_context.vb, &stride, &offset); + ID3D11DeviceContext_VSSetShader(context, test_context.vs, NULL, 0); + ID3D11DeviceContext_PSSetShader(context, test_context.ps, NULL, 0); + ID3D11DeviceContext_Draw(context, 4, 0); + + todo_wine_if (tests[i].format == DXGI_FORMAT_R11G11B10_FLOAT) + check_texture_vec4(rt, &tests[i].expect, 1); + + ID3D11InputLayout_Release(input_layout); + + winetest_pop_context(); + } + + ID3D11RenderTargetView_Release(rtv); + ID3D11Texture2D_Release(rt); + release_test_context(&test_context); +} + START_TEST(d3d11) { unsigned int argc, i; @@ -34907,6 +35098,7 @@ START_TEST(d3d11) queue_test(test_user_defined_annotation); queue_test(test_logic_op); queue_test(test_rtv_depth_slice); + queue_test(test_vertex_formats);
run_queued_tests();