Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/tests/surface.c:
}
- hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2, 2, D3DFMT_A32B32G32R32F, D3DPOOL_DEFAULT, &surf, NULL);
- if (FAILED(hr))
skip("Failed to create a D3DFMT_A32B32G32R32F surface, hr %#lx.\n", hr);
- else
- {
/* Direct copy. */
SetRect(&rect, 0, 0, 2, 2);
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_a32b32g32r32f, D3DFMT_A32B32G32R32F, 32, NULL, &rect,
D3DX_FILTER_NONE, 0);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDirect3DSurface9_LockRect(surf, &lockrect, NULL, D3DLOCK_READONLY);
ok(hr == D3D_OK, "Failed to lock surface, hr %#lx.\n", hr);
check_pixel_float4(&lockrect, 0, 0, pixdata_a32b32g32r32f[0], pixdata_a32b32g32r32f[1],
Double whitespaces here.