On Fri Aug 18 15:03:33 2023 +0000, Giovanni Mascellani wrote:
Could we move this inside `d3d12_command_list_state_flush()` (and possibly rename `d3d12_command_list_state_flush()` to `d3d12_command_list_flush()`)? I think it communicates more evidently that the command list state is kept alive just while flushing and then discarded.
This is not the last patch series, and the `list_state` declaration will be moved elsewhere. The `cmd_list` parameter to `d3d12_command_list_state_flush()` will disappear too.