@zfigura I added the `LPDWORD` -> `DWORD*` change, for consistency (if it's prefer within the wine code, then it would make sense to change it in few places), or we can do just `typedef DWORD* LPDWORD;` as we did before :smile:
Thanks, although, if we're going to go to lengths to beautify that code anyway, I'd rather replace the casts with wined3d's float_to_int().