Matteo Bruni (@Mystral) commented about dlls/d3dcompiler_43/compiler.c:
- return E_NOTIMPL;
+}
+static HRESULT WINAPI d3d11_function_linking_graph_SetOutputSignature(ID3D11FunctionLinkingGraph *iface,
const D3D11_PARAMETER_DESC *parameter_desc, UINT parameter_count, ID3D11LinkingNode **output_node)
+{
- FIXME("iface %p, parameter_desc %p, parameter_count %u, output_node %p stub!\n", iface,
parameter_desc, parameter_count, output_node);
- return E_NOTIMPL;
+}
+static HRESULT WINAPI d3d11_function_linking_graph_CallFunction(ID3D11FunctionLinkingGraph *iface,
LPCSTR namespace, ID3D11Module *module, LPCSTR function_name, ID3D11LinkingNode **call_node)
+{
- FIXME("iface %p, namespace %s, module %p, function_name %s, call_node %p stub!\n", iface,
wine_dbgstr_a(namespace), module, wine_dbgstr_a(function_name), call_node);
Absolute nitpick: in the other patch you use `debugstr_a()` for these.