Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl_codegen.c:
var1->name, var2->name); } }
- LIST_FOR_EACH_ENTRY(var1, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
- {
buffer = var1->buffer;
if (!buffer)
continue;
if (buffer->manually_packed_elements && buffer->automatically_packed_elements)
continue;
I guess you can throw this away if you `break` after emitting the error, can't you?