From: Zebediah Figura zfigura@codeweavers.com
It's only used by the arbfp, nvts, and ffp pipes. --- dlls/wined3d/glsl_shader.c | 2 -- 1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 552d1bd75bd..7ed45da29f5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -12140,8 +12140,6 @@ static void glsl_fragment_pipe_free(struct wined3d_device *device, struct wined3 static void glsl_fragment_pipe_shader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { - context->last_was_pshader = use_ps(state); - context->shader_update_mask |= 1u << WINED3D_SHADER_TYPE_PIXEL; }