Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.y:
"UAV data type %s is not scalar, vector, or matrix.", string->buffer);
}
else if ($3->reg_size[HLSL_REGSET_NUMERIC] > 4)
{
if (string)
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"UAV data type %s size exceeds 4-component register size.", string->buffer);
}
break;
case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
if ($3->class > HLSL_CLASS_STRUCT)
{
if (string)
hlsl_error(ctx, &@3, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
"UAV data type %s can't be used with structured buffers.", string->buffer);
}
This also should have tests, and the greater-than comparison to HLSL_CLASS_STRUCT seems unclear (what's greater than STRUCT?) and also fragile.