From: Francisco Casas fcasas@codeweavers.com
The Load() method offsets are used for these tests since these must solve to constants in order to pass. --- Makefile.am | 1 + tests/swizzle-constant-prop.shader_test | 60 +++++++++++++++++++++++++ 2 files changed, 61 insertions(+) create mode 100644 tests/swizzle-constant-prop.shader_test
diff --git a/Makefile.am b/Makefile.am index 86acd641..91ac422e 100644 --- a/Makefile.am +++ b/Makefile.am @@ -139,6 +139,7 @@ vkd3d_shader_tests = \ tests/swizzle-5.shader_test \ tests/swizzle-6.shader_test \ tests/swizzle-7.shader_test \ + tests/swizzle-constant-prop.shader_test \ tests/texture-load.shader_test \ tests/texture-load-offset.shader_test \ tests/texture-load-typed.shader_test \ diff --git a/tests/swizzle-constant-prop.shader_test b/tests/swizzle-constant-prop.shader_test new file mode 100644 index 00000000..9aed5e19 --- /dev/null +++ b/tests/swizzle-constant-prop.shader_test @@ -0,0 +1,60 @@ +[require] +shader model >= 4.0 + + +[texture 0] +size (4, 4) + 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 + 5 5 5 5 6 6 6 6 7 7 7 7 8 8 8 8 + 9 9 9 9 10 10 10 10 11 11 11 11 12 12 12 12 +13 13 13 13 14 14 14 14 14 15 15 15 16 16 16 16 + + +[pixel shader todo] +Texture2D tex; +uniform int i; + +float4 main() : sv_target +{ + int4 a = {1, 2, i, i}; + return 100 * a + tex.Load(int3(0, 0, 0), a.xy); +} + +[test] +uniform 0 int 4 +todo draw quad +todo probe all rgba (110, 210, 410, 410) + + +[pixel shader todo] +Texture2D tex; +uniform int i; + +float4 main() : sv_target +{ + int4 a = {0, 1, 2, i}; + int4 b = a.yxww; + int3 c = b.wyx; + return 100 * b + tex.Load(int3(0, 0, 0), c.yz); +} + +[test] +uniform 0 int 3 +todo draw quad +todo probe all rgba (105, 5, 305, 305) + + +[pixel shader todo] +Texture2D tex; +uniform int i; + +float4 main() : sv_target +{ + int4 a = {1, 2, 3, i}; + return tex.Load(int3(0, 0, 0), a.wzxx.yxw.zx); +} + +[test] +uniform 0 int 1 +todo draw quad +todo probe all rgba (14.0, 14.0, 14.0, 14.0)