From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/dxil.c | 2 +- libs/vkd3d-shader/tpf.c | 2 +- libs/vkd3d-shader/vkd3d_shader_main.c | 18 +++++++++--------- libs/vkd3d-shader/vkd3d_shader_private.h | 10 +++++----- 4 files changed, 16 insertions(+), 16 deletions(-)
diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index e0e242cb..a59692dc 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -2307,7 +2307,7 @@ static enum vkd3d_result register_allocate_constant_array(struct vkd3d_shader_re "Out of memory allocating an immediate constant buffer of count %u.", count); return VKD3D_ERROR_OUT_OF_MEMORY; } - if ((reg->idx[0].offset = shader_instruction_array_add_icb(&sm6->p.instructions, icb)) == UINT_MAX) + if ((reg->idx[0].offset = shader_instruction_array_add_opaque_param(&sm6->p.instructions, icb)) == UINT_MAX) { ERR("Failed to store icb object.\n"); vkd3d_free(icb); diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index a9d89bd7..381e1ccf 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -796,7 +796,7 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui icb->component_count = VKD3D_VEC4_SIZE; icb->element_count = icb_size / VKD3D_VEC4_SIZE; memcpy(icb->data, tokens, sizeof(*tokens) * icb_size); - shader_instruction_array_add_icb(&priv->p.instructions, icb); + shader_instruction_array_add_opaque_param(&priv->p.instructions, icb); ins->declaration.icb = icb; }
diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 28d647b3..55940da8 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -1864,14 +1864,14 @@ bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *ins return true; }
-unsigned int shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions, - struct vkd3d_shader_immediate_constant_buffer *icb) +unsigned int shader_instruction_array_add_opaque_param(struct vkd3d_shader_instruction_array *instructions, + void *param) { - if (!vkd3d_array_reserve((void **)&instructions->icbs, &instructions->icb_capacity, instructions->icb_count + 1, - sizeof(*instructions->icbs))) + if (!vkd3d_array_reserve((void **)&instructions->opaque_params, &instructions->opaque_param_capacity, + instructions->opaque_param_count + 1, sizeof(*instructions->opaque_params))) return UINT_MAX; - instructions->icbs[instructions->icb_count] = icb; - return instructions->icb_count++; + instructions->opaque_params[instructions->opaque_param_count] = param; + return instructions->opaque_param_count++; }
static struct vkd3d_shader_src_param *shader_instruction_array_clone_src_params( @@ -1959,9 +1959,9 @@ void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *ins vkd3d_free(instructions->elements); shader_param_allocator_destroy(&instructions->dst_params); shader_param_allocator_destroy(&instructions->src_params); - for (i = 0; i < instructions->icb_count; ++i) - vkd3d_free(instructions->icbs[i]); - vkd3d_free(instructions->icbs); + for (i = 0; i < instructions->opaque_param_count; ++i) + vkd3d_free(instructions->opaque_params[i]); + vkd3d_free(instructions->opaque_params); }
void vkd3d_shader_build_varying_map(const struct vkd3d_shader_signature *output_signature, diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 0871f8b1..fd812a6c 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1188,15 +1188,15 @@ struct vkd3d_shader_instruction_array
struct vkd3d_shader_param_allocator src_params; struct vkd3d_shader_param_allocator dst_params; - struct vkd3d_shader_immediate_constant_buffer **icbs; - size_t icb_capacity; - size_t icb_count; + void **opaque_params; + size_t opaque_param_capacity; + size_t opaque_param_count; };
bool shader_instruction_array_init(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve); bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *instructions, unsigned int reserve); -unsigned int shader_instruction_array_add_icb(struct vkd3d_shader_instruction_array *instructions, - struct vkd3d_shader_immediate_constant_buffer *icb); +unsigned int shader_instruction_array_add_opaque_param(struct vkd3d_shader_instruction_array *instructions, + void *param); bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_array *instructions, unsigned int dst, unsigned int src); void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions);