From: Zebediah Figura zfigura@codeweavers.com
--- dlls/wined3d/arb_program_shader.c | 2 +- dlls/wined3d/ati_fragment_shader.c | 2 +- dlls/wined3d/ffp_gl.c | 4 ++-- dlls/wined3d/glsl_shader.c | 4 ++-- dlls/wined3d/nvidia_texture_shader.c | 4 ++-- dlls/wined3d/shader_spirv.c | 4 ++-- dlls/wined3d/wined3d_private.h | 4 ++-- 7 files changed, 12 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 6bc526877ab..abc480cfb7f 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5740,7 +5740,7 @@ struct arbfp_ffp_desc };
/* Context activation is done by the caller. */ -static void arbfp_enable(const struct wined3d_context *context, const struct wined3d_state *state) +static void arbfp_enable(struct wined3d_context *context, const struct wined3d_state *state) { const struct wined3d_gl_info *gl_info = wined3d_context_gl_const(context)->gl_info;
diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index c488803326b..1d7a765a0bf 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -1251,7 +1251,7 @@ static const struct wined3d_state_entry_template atifs_fragmentstate_template[] };
/* Context activation is done by the caller. */ -static void atifs_enable(const struct wined3d_context *context, const struct wined3d_state *state) +static void atifs_enable(struct wined3d_context *context, const struct wined3d_state *state) { const struct wined3d_gl_info *gl_info = wined3d_context_gl_const(context)->gl_info;
diff --git a/dlls/wined3d/ffp_gl.c b/dlls/wined3d/ffp_gl.c index 7e3df1c1fc6..63108835fb5 100644 --- a/dlls/wined3d/ffp_gl.c +++ b/dlls/wined3d/ffp_gl.c @@ -4840,7 +4840,7 @@ static const struct wined3d_state_entry_template ffp_fragmentstate_template[] = };
/* Context activation is done by the caller. */ -static void ffp_pipe_enable(const struct wined3d_context *context, const struct wined3d_state *state) {} +static void ffp_pipe_enable(struct wined3d_context *context, const struct wined3d_state *state) {}
static void ffp_pipe_disable(const struct wined3d_context *context) {}
@@ -4967,7 +4967,7 @@ const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline = .states = ffp_fragmentstate_template, };
-static void none_pipe_enable(const struct wined3d_context *context, const struct wined3d_state *state) {} +static void none_pipe_enable(struct wined3d_context *context, const struct wined3d_state *state) {}
static void none_pipe_disable(const struct wined3d_context *context) {}
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 087923d3c39..e185df1b256 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -11563,7 +11563,7 @@ const struct wined3d_shader_backend_ops glsl_shader_backend = shader_glsl_shader_compile, };
-static void glsl_vertex_pipe_vp_enable(const struct wined3d_context *context, const struct wined3d_state *state) {} +static void glsl_vertex_pipe_vp_enable(struct wined3d_context *context, const struct wined3d_state *state) {}
static void glsl_vertex_pipe_vp_disable(const struct wined3d_context *context) {}
@@ -12060,7 +12060,7 @@ const struct wined3d_vertex_pipe_ops glsl_vertex_pipe = .vp_states = glsl_vertex_pipe_vp_states, };
-static void glsl_fragment_pipe_enable(const struct wined3d_context *context, const struct wined3d_state *state) +static void glsl_fragment_pipe_enable(struct wined3d_context *context, const struct wined3d_state *state) { /* Nothing to do. */ } diff --git a/dlls/wined3d/nvidia_texture_shader.c b/dlls/wined3d/nvidia_texture_shader.c index 445acd0598b..4a116c65eb3 100644 --- a/dlls/wined3d/nvidia_texture_shader.c +++ b/dlls/wined3d/nvidia_texture_shader.c @@ -660,7 +660,7 @@ static void nvrc_texfactor(struct wined3d_context *context, const struct wined3d }
/* Context activation is done by the caller. */ -static void nvrc_enable(const struct wined3d_context *context, const struct wined3d_state *state) +static void nvrc_enable(struct wined3d_context *context, const struct wined3d_state *state) { const struct wined3d_gl_info *gl_info = wined3d_context_gl_const(context)->gl_info;
@@ -685,7 +685,7 @@ static void nvrc_disable(const struct wined3d_context *context) }
/* Context activation is done by the caller. */ -static void nvts_enable(const struct wined3d_context *context, const struct wined3d_state *state) +static void nvts_enable(struct wined3d_context *context, const struct wined3d_state *state) { const struct wined3d_gl_info *gl_info = wined3d_context_gl_const(context)->gl_info;
diff --git a/dlls/wined3d/shader_spirv.c b/dlls/wined3d/shader_spirv.c index f2bad66e2e7..a186b60c130 100644 --- a/dlls/wined3d/shader_spirv.c +++ b/dlls/wined3d/shader_spirv.c @@ -1136,7 +1136,7 @@ const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(vo return &spirv_shader_backend_vk; }
-static void spirv_vertex_pipe_vk_vp_enable(const struct wined3d_context *context, const struct wined3d_state *state) +static void spirv_vertex_pipe_vk_vp_enable(struct wined3d_context *context, const struct wined3d_state *state) { /* Nothing to do. */ } @@ -1218,7 +1218,7 @@ const struct wined3d_vertex_pipe_ops *wined3d_spirv_vertex_pipe_init_vk(void) return &spirv_vertex_pipe_vk; }
-static void spirv_fragment_pipe_vk_fp_enable(const struct wined3d_context *context, const struct wined3d_state *state) +static void spirv_fragment_pipe_vk_fp_enable(struct wined3d_context *context, const struct wined3d_state *state) { /* Nothing to do. */ } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 4f9761efa46..f6f230a939b 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2001,7 +2001,7 @@ struct wined3d_state_entry_template
struct wined3d_fragment_pipe_ops { - void (*fp_enable)(const struct wined3d_context *context, const struct wined3d_state *state); + void (*fp_enable)(struct wined3d_context *context, const struct wined3d_state *state); void (*fp_disable)(const struct wined3d_context *context); void (*get_caps)(const struct wined3d_adapter *adapter, struct fragment_caps *caps); unsigned int (*get_emul_mask)(const struct wined3d_adapter *adapter); @@ -2029,7 +2029,7 @@ struct wined3d_vertex_caps
struct wined3d_vertex_pipe_ops { - void (*vp_enable)(const struct wined3d_context *context, const struct wined3d_state *state); + void (*vp_enable)(struct wined3d_context *context, const struct wined3d_state *state); void (*vp_disable)(const struct wined3d_context *context); void (*vp_get_caps)(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps); unsigned int (*vp_get_emul_mask)(const struct wined3d_adapter *adapter);