+ /** + * Causes compiler to convert SM1-3 semantics to corresponding System Value semantics, + * when compiling HLSL sources for SM4+ targets. + * + * This option does the following conversions: + * + * - POSITION -> SV_Position for vertex shader outputs, pixel shader inputs, + * and geometry shader inputs and outputs; + * - COLORN -> SV_TargetN for pixel shader outputs; + * - DEPTH -> SV_Depth for pixel shader outputs. + */
This breaks building the documentation for me. Getting rid of the extra spaces/indentation before the items helps. Note that while the CI doesn't fail to build this, the resulting documentation doesn't look especially great either.