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Zebediah Figura (@zfigura) commented about dlls/wined3d/swapchain.c:
static void wined3d_swapchain_gl_destroy_object(void *object) { wined3d_swapchain_gl_destroy_contexts(object); }
static void wined3d_swapchain_gl_destroy_object(void *object) {
}
We don't need the wined3d_cs_destroy_object() anymore then, do we?
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