 
            Instead of https://gitlab.winehq.org/wine/wine/-/merge_requests/9108, creating D3D runtime descriptors from the Vulkan info doesn't seem possible for some cases as some information have been lost (multiple stencil formats end up with the same Vulkan format, D3D bind flags transformation is not bijective).
A separate, Wine-specific, D3DKMTEscape code will be exposed instead, to let D3D runtime implementations update the resource descriptors with the data they expect to find (ideally, the same descriptors as native, so importing can be compatible), after having been created and exported.