-- v4: wineandroid: Use the EGL functions loaded from win32u. winewayland: Use the EGL functions loaded from win32u. win32u: Load EGL and expose functions in opengl_funcs. include: Generate EGL prototypes and ALL_EGL_FUNCS macro. win32u: Move the opengl_funcs tables out of the drivers. win32u: Initialize opengl_funcs tables even on failure. win32u: Pass opengl_funcs pointer to init_wgl_extensions.