On Thu Aug 31 18:29:16 2023 +0000, Zebediah Figura wrote:
Oh, ha ha, you know what it is? QXL is giving us 2.47058839e-001, and:
>>> 0x3f / 0xff 0.24705882352941178
It's rendering into an R8G8B8A8_UNORM render target and then converting that *back* to float. That can't possibly be in spec.
That's 100% it :rolling_eyes:
But yeah, that's what I mean when I say that d3d QXL test results ought to be ignored.