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-- v2: vkd3d-shader/spirv: Handle the TAN instruction in spirv_compiler_emit_ext_glsl_instruction(). vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary(). vkd3d-shader/dxil: Implement DX intrinsics Cos and Sin.
https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/595
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