My hardware is Ryzen 7 4700u with the integrated graphics
Flatout (Direct3D 9): 3 fps to 40 fps (renders correctly) Unigine Heaven (OpenGL): ~17 fps (renders correctly) Unigine Heaven (Direct3D 9): 20-30 fps (renders correctly) Unigine Heaven (Direct3D 11): 20-30 fps as well (renders correctly) Elder Scrolls IV (Direct3D 9): 20 fps (broken intro videos, ingame rendering looks correct, old mapping code works just fine in the intro videos) BeamNG Tech Demo 0.3 (Direct3D 9): 2 fps (renders correctly, but still runs poorly)
These numbers are from my memory, I will update them with the more accurate numbers when I get home. Unfortunately, we lose the ability to get lucky with the mapping just happening to be in the 32 bit range.
-- v2: opengl32: speed up wow64 mapping