Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/d3dx9_private.h:
void (*to_rgba)(const struct vec4 *src, struct vec4 *dst, const PALETTEENTRY *palette);
};
+struct d3dx_image +{
- D3DRESOURCETYPE resource_type;
- D3DFORMAT format;
- uint32_t width;
- uint32_t height;
- uint32_t depth;
We might want to use `struct volume` here as well, at some point.