Nikolay Sivov (@nsivov) commented about dlls/d2d1/device.c:
return 0;
}
-static HRESULT WINAPI d2d_device_ClearResources(ID2D1Device *iface, UINT msec_since_use) +static HRESULT WINAPI d2d_device_ClearResources(ID2D1Device1 *iface, UINT msec_since_use) { FIXME("iface %p, msec_since_use %u stub!\n", iface, msec_since_use);
return E_NOTIMPL;
}
-static const struct ID2D1DeviceVtbl d2d_device_vtbl = +static D2D1_RENDERING_PRIORITY WINAPI d2d_device_GetRenderingPriority(ID2D1Device1 *iface) +{
- FIXME("iface %p, stub, returning D2D1_RENDERING_PRIORITY_NORMAL!\n", iface);
We usually just end the message on a "stub!". It's obvious what's returned once you look at the code.