On Mon Apr 8 15:27:52 2024 +0000, Giovanni Mascellani wrote:
That doesn't need to happen now, but once we start putting longer pipelines in the shader runner tests it might make sense to have a single `[shader]` section and compile the various shaders using different function names.
Yes, for tessellation we should probably put the HS and DS in the same section, at least. That's what we usually do in d3d12 tests.
It may also help to use XFB instead of drawing through a PS, also? No idea about that one.